Launching today

Ctruh Studio
Create interactive 3D and XR experiences without coding
189 followers
Create interactive 3D and XR experiences without coding
189 followers
Ctruh Studio is an AI-powered no-code platform that lets anyone create, customise and publish interactive 3D experiences for websites. Generate 3D assets with AI, build immersive product showcases, virtual stores, configurators and AR experiences directly in your browser.









Ctruh Studio
@sharun_kanan honestly, today feels surreal.
Most of us joined because we believed the browser could do what apps and headsets were promising, without the friction. Watching 3.6 years of engine work turn into something anyone can open from a single link never gets old.
What I'd tell the PH community: don't take our word for it, click into one of the live experiences and try rotating, configuring, trying on. The "wait, this is running in my browser?" moment is the whole product.
Ctruh Studio
@jayant_siktia Couldn't have put it better, Jayant. That "wait, this is running in my browser?" moment is exactly the thing we bet 3.6 years on, and it's the one thing a screenshot or a description can never capture.
So to anyone reading this: Jayant's right, don't take our word for it. Open one of the live experiences, rotate something, swap a few configurations, try it on. It takes about two minutes with the free launch credits, and that's the moment the whole thing clicks. Then come tell us what surprised you, good or bad.
The spec I'd put on the page is mesh weight, not render quality. A configurator that takes 8 seconds on mobile 4G converts worse than the flat photo it replaced, so the number that matters is poly count and texture size after your optimizer runs, not what VersaAI generates before it. If you're already holding a per-product budget, say it loudly. That's the line that decides whether a brand ships this or shelves it after the pilot.
Ctruh Studio
@asadmalik901 This is the most useful comment on the page, and you're completely right. Render quality is table stakes now; delivered mesh weight after optimization is the number that actually decides whether a brand ships or shelves it. A gorgeous asset that takes 8 seconds on 4G loses to the flat photo every time.
For what it's worth, that's exactly why the pipeline auto-optimizes what VersaAI generates rather than serving raw, decimation, texture compression, and LODs before anything hits a shopper's device. The generated poly count matters far less than what actually streams.
But you've called out something real: we talk about that on the engineering side and don't say it loudly enough on the marketing side. The per-product performance budget is exactly the line a serious brand cares about, and we should be leading with it. Genuinely grateful, this is the kind of feedback that changes how we position the whole thing.
What stood out to me was the material editor. I run a ceramics shop and getting realistic glaze textures on 3D models used to require outside software. Now I adjust roughness and reflectivity directly in the platform and the results are close enough to real photos that customers stopped asking for extra images.
Ctruh Studio
@puja_sharma13 Puja, this genuinely made our morning. "Customers stopped asking for extra images" is the exact outcome we hoped the material editor would unlock, that's the whole point of getting roughness and reflectivity right in-platform instead of round-tripping through other software.
Ceramics is honestly one of the harder cases too, glaze has that subtle depth and sheen that's tough to fake, so hearing it holds up against real photos means a lot.
If you ever hit a texture or finish that doesn't translate well, I'd love to hear about it, edge cases like yours are exactly what push the material engine forward. And thank you for sharing something this specific; it helps other makers here picture what's actually possible.
I'm curious how it handles file size optimization for mobile users. Rich 3D experiences often load slowly on phones. If you've solved that, it's a real edge over competitors.
Ctruh Studio
@billy_boy Great question, and it's the one that separates a demo from something a brand will actually ship. A rich experience that takes 8 seconds on 4G loses to the flat photo it replaced, so we treat mobile load as make-or-break.
Straight answer: the optimization for this is built and working, device-appropriate streaming so a phone pulls a lighter version than desktop, but it's not in the public build just yet. It's part of the upgrades rolling out over the next few days. So today's public version is the right place to judge the creation experience; the full mobile performance story lands very shortly.
I'd genuinely love your eyes on the we version. Once the mobile optimised version is live, you clearly know exactly what "good" looks like here, and that's the feedback that'll sharpen it fastest. Happy to ping you when it drops if you're up for it.
Anyone found a good workflow for batch editing multiple product variants at once? Doing them one by one is slow.
Ctruh Studio
@ado_audu You've pinpointed exactly what's next on our list, Michael. Right now batch editing across variants is one-by-one, which, you're right, gets slow the moment you're working at any real scale. It's genuinely a gap today.
The good news: bulk/batch variant editing is already on our roadmap for our next release, precisely because this friction kept coming up. So you're not missing a hidden setting, it's actively being built.
Would help us a lot if you'd tell me more about your case, how many variants you're typically working across, and what you're changing (materials, colors, dimensions)? That detail directly shapes how we design it. And if you're open to it, happy to ping you when it ships so you can put it through its paces.
What caught my eye is the AR piece. I run a small furniture shop and letting customers preview pieces in their own room could cut returns significantly.
Ctruh Studio
@sheikh_umair1 You've nailed exactly why we built the AR piece, Sebastian. Furniture is honestly the textbook case: big-ticket, space-dependent, and "it looked bigger online" is one of the top reasons things get sent back. Letting someone place a sofa in their actual living room before buying is the difference between hoping and knowing.
Would genuinely love for you to try it with one of your own pieces, drop in a product (or use VersaAI to generate the 3D model from a photo), then view it in AR in your own space. Takes a few minutes and there are free launch credits.
If you do, I'd love to hear how it holds up with real furniture, scale accuracy especially. That's the feedback that helps us most, and it sounds like your shop is the perfect real-world test.
I didn't expect the AI asset generator to handle organic shapes this well. My plant models actually look like plants.
Ctruh Studio
@madison_marley "My plant models actually look like plants" might be my favorite sentence of the whole launch 😄 Organic shapes are genuinely one of the hardest things for AI 3D to get right, hard-surface stuff like a box or a bottle is forgiving, but anything with irregular, natural geometry usually falls apart. So hearing plants hold up means a lot.
If you keep pushing it, I'd love to know where it starts to struggle, the trickier the organic shape, the more useful your feedback. And genuinely, thank you for trying the thing most likely to break and telling us it didn't. 🌱