Airuncode is a local-first agent runtime for serious software work. Run multiple coding agents on your machine, bring your own API keys, switch between cloud and local models, and pay providers directly with zero token markup. It scans your codebase, debates solutions across agents, edits files, runs tests and self-heals failures. It also ships with V-CORE, a native Vulkan 3D runtime for AI-assisted game development. Available on Windows, macOS and Linux.
Hey Product Hunt π
I'm the builder of Airuncode.
I started working on it because I didn't want my entire coding workflow to depend on one AI company, one subscription, or one model.
The idea became pretty simple: the runtime should be the stable layer, and the model should be replaceable.
Airuncode runs locally on your machine, lets you bring your own API keys, use cloud or local models, run multiple agents in parallel, work directly on your files, execute tests and automatically attempt to fix failures.
I also built V-CORE into it, a native Vulkan 3D runtime, because I wanted agents to have real engine capabilities available instead of having to recreate rendering, terrain, physics and related systems from scratch every time.
Airuncode is already available to try on Windows, macOS and Linux.
This is still the beginning of the project. I'm actively rebuilding parts of the PWA, improving the experience and adding a community/forum where updates, bugs and feature discussions can live in one place.
If you try it, I'd really like to know two things:
What feels broken or confusing?
And what would make you actually use Airuncode as your daily coding agent?
Thanks for checking it out.
Airuncode