Swing Copters

The new game from Flappy Bird's creator (so annoying!)

get it
There are no images or videos added to the gallery.
Add to gallery



MakersThere are no makers yet
You need to become a Contributor to join the discussion - Find out how.
Bram Kanstein (@bramk)Hunter@bramk · Working on @nocodemvp (pre-launch)
Ryan HooverPro@rrhoover · Founder, Product Hunt
Dong Nguyen is a marketing genius. I don't play Flappy Birds anymore but it will forever live on page 5 of my iPhone. I wonder if he'll take Swing Copters down from the App Store, too. :) Also, if you love frustration, try Timberman.
Adarsh Pallian@pallian · CEO, Trippeo
@rrhoover either I'm too old or i'm just plain terrible - but it took me 15 minutes to just get past level 1. Dong Nguyen's complex simplicity is what makes him and ultimately Swing Copters a winner.
Kevin Chau@kchau · Director of BD, Divshot
Flappy bird was the right amount of challenge + frustration. For me, this is too frustrating.
Adam Kazwell@kaz · Product manager/observer
@kchau it's a difficult balance but if I think back, flappy bird also felt too frustrating at the start...guessing the momentum to download/play the app will build when people start sharing their high scores...like this :) http://grab.by/zEoU it's irresistible to try and beat such a measly score.
Frankie Warren@fww · clever
@kaz but this... this is crazy hard. :) I'm with @kchau on this one.
Adam Kazwell@kaz · Product manager/observer
@frankiewarren we'll see, I've been wrong before ;)
Eric Seufert@eric_seufert · Editor, Mobile Dev Memo
@kchau Give it time, it took me about a day to break the score 10 threshold on FB but after that my score got consistently better over time. It takes a while to acclimate to the physics of a game like this.
Kevin Chau@kchau · Director of BD, Divshot
@eric_seufert I have no time to give lol.
Frankie Warren@fww · clever
And we thought Flappy Bird was hard. Welcome to the real world. EDIT: After 5+ minutes of gameplay I can't say with certainty that it is possible to beat the first level. :) Here are some initial thoughts. Your Copter Koopa accelerates in the x-axis and travels linearly in the y-axis. Therefore I find myself tapping way more frequently than in flappy bird, which was just one well timed tap per level. Tapping multiple times per level keeps your speed on the x-axis to a minimum. The margin of error is razor thin and I think most casual gamers will get frustrated before they get addicted. Therefore, it won't be as popular as Flappy Bird, but that was pretty much a given from the start.
Nathan Bashaw@nbashaw · Head of Product at Gimlet Media
The way I figured it out was one tap sends you left and up, two taps sends you right and up, etc. so you have to keep alternating really fast, or you'll hit a wall.nnThe tricky part is keeping track of which direction you're currently headed and knowing when to NOT tap, in order to change your trajectory
Frankie Warren@fww · clever
@nbashaw I can't logically keep track if the number of taps are even or odd. It needs to be a feel thing... Then again, my high score is 2 so don't take my word for it. :P
Ouriel Ohayon@ourielohayon · KZen, CEO / Co-founder isai (VC)
Very disappointed. They raised the point of frustration to a level that make the game unplayable. Will get to top ranks because of the buzz but won't get a fraction of the success of flappy bird