Google ARCore

Google Augmented Reality SDK

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#3 Product of the DayAugust 29, 2017

Google's answer to Apples ARKit

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Hayden Evans
Hayden Evans@hayden_evans
So only a fraction of 13% of all current operating Android devices will be able to run this at this point in time. Unfortunately for Google, this is just one of those cases where a more homogenous platform of hardware and software is advantageous. 75% of iOS devices will be able to run apps that implement ARKit within a couple of months of iOS 11's release - around 60% of that just within a couple of days if you look at last year's adoption rates of iOS 10.
Kevin Lou
Kevin Lou@kevinbryantlou · Experience @ Italic
It's awesome to see the research from Tango paying off! Looking forward to AR for more Android devices 🎉
Kristofer™Hunter@kristofertm · #6 Product Hunter. E-Skateboard fanatic
Currently supports the Google Pixel, Google Pixel XL, Samsung’s Galaxy S8, and Samsung’s Galaxy S8+. Android 7.0 Nougat or above is required. In the words of Yen, "Where the &%$@ you been?!"
Jelle Van de Vliet
Jelle Van de Vliet@jelle_van_de_vliet2
@kristofertm Ugh, not even the Nexus 6P.. 😬
Chris Heinrich
Chris Heinrich@chrispheinrich · Co-founder of Triple, physicist
Looks like someone is already working on the @madewithARCore twitter account...
Sarthak Grover
Sarthak Grover@sarthakgrover · Consumer Tech 
So glad to see this come up as well. Just starting to dive in with ARKit and this has come around. A little disappointed with the limited support in terms of devices but assuming that is because of processor dependencies.