Launching today
Vevey

Vevey

The AI Game Engine

4 followers

Vevey is a game building tool on the web. We're focused on freeing you from syntax, engines, and dependencies, so you can develop, play, and share games that you and your friends want to play.
Vevey gallery image
Vevey gallery image
Vevey gallery image
Vevey gallery image
Free
Launch Team / Built With
Flowstep
Flowstep
Generate real UI in seconds
Promoted

What do you think? …

David Hutchinson
I've become fascinated with the capabilities of LLMs in game development ever since GPT-4 was launched in 2023. At that point it was rough around the edges, but it was clear that reducing the barrier to entry for game developers would free up folks who would otherwise be interested in developing games, but lacked the technical skills to set them up. There's a massive amount of latent throughput for people to build their own games in a quick and easy way. We've noticed a few issues which inspired by Vevey, which were anchored in my own takeaways as a former CS teacher. It’s a tricky balance: keep games quick and easy to make and share, while also maintaining a high-quality development environment. Many of the large models from Google, Anthropic, OpenAI, etc. are un-optimized for games, and lack the community environment that games deserve. What this means for builders is that 1) it's slow and expensive to vibecode a game, and 2) you're limited to what you can build, play, and share in a chatbot experience. Similarly, other AI game makers focus heavily on AI-gen images and bulky templates, which lead to a ‘slop’ like feel. We’re training a model that is efficient and inexpensive at game development tasks, taking inspiration from Cursor Composer. Vevey is our take at a web-based game development tool that frees you from syntax, engines, and dependencies, so you can develop, play, and share games that you and your friends want to play. A first pass is great for a prototype, and it excels at extended generation from a single prompt (typically after the first), letting you add polish to your game. We just rolled out Vevey 1.1, which was an overhaul of our game editor and introduced a isometric home base for players — anchoring community through agents that you can see and interact with in a game-like setting. You may experience some latency with build times, as we slowly integrate our own model for game development tasks through this spring. As always, the focus remains on building a fantastic game development experience. We find Vevey incredibly useful to make a game we want to see come to life, and hope that you do too. Finally, we’re running a game-building competition called the Vevey Cup. It happens in a bi-weekly format: one week for building, and another for playtesting and voting. Winners are voted for by the Vevey community, and receive $100! New missions come out every other week; we’d love to have you submit a game and share your feedback with us.