
Gamelabs Studio
Vibe-code your game animations and spritesheets
97 followers
Vibe-code your game animations and spritesheets
97 followers
Text‑to‑asset platform for game developers. Create images, animations, and spritesheets with the Studio platform or VSCode MCP integration. Start free with 10 credits.






Gamelabs Studio
Swytchcode
Wow! Really awesome. I tried developing a browser based game back in 2010. Wish I had this :(
Would love to know more about your idea. Let's connect on LinkedIn.
Gamelabs Studio
Thank you :) @chilarai ! What kind of browser game were you building?
Yeah, its amazing how quick within the last few years our workflows have changed and become much more streamlined. I remember back when ChatGPT first came out, how we were all copy-pasting back and forth between it and our code. now we have agents that live right in Cursor and create neat green and red diffs of changes lline by line, right in the IDE.
Thats how I felt with GameLabs Studio. Before, I had to go to nano banana, prompt it, download the image, open it in Photoshop, tweak it, upload to veo, download the video, apply chroma key and video edits and then manually export to spritesheet. Now that can all be done on the Gamelabs Studio platform in a few clicks, or right in Cursor via the MCP integration.
Swytchcode
@macuseri686 It was called battleofthelords.com and it was a 30-day gameplay, after which it used to reset. The idea was similar to Rise of Nations, but only with images and text. Had around 200 registrations, and people were loving it. Ultimately had to shut it down, as it had no revenue source, plus source code became buggy (was learning to code back then)
Gamelabs Studio
@chilarai that actually sounds really fun! like you have a map of conquest for the whole continent for 30 days, and everyone is a lord trying to gain territory and form alliances etc?
Swytchcode
@macuseri686 yes
That's a great idea! Can the AI create other graphic styles as well?
Gamelabs Studio
@michael_kulla Thank you! yes, the output is not limited to any particular style. I built this tool as I needed a workflow for creating the graphics for my game Age of Steam Tower Defence, hence the steampunk pixel art examples.
One of the advantages that GameLabs Studio offers is the ability to maintain coherence and style between views and animations for a given subject. You are also able to upload reference images that parts of the style can be pulled from initially, or simply describe your desired style in the prompt
Really cool. I love this as someone midway through a project and struggling most with the design element. Any plans to bring this game design engines as a plug-in?
Gamelabs Studio
@liam_mccaffrey Yes, actually. I currently support this as a plugin directly in your code editor, like VSCode or Cursor, or any system that supports MCP plugins. You can simply chat with the AI agent in your code editor, and then it will call the different Gamelabs Studio APIs as needed with prompts and settings for the various assets and animations, and then place those where they are needed in your project.
also, if you would like, i would be happy to setup a call and show you how Gamelabs Studio can integrate into you current project's workflow?
Huge congrats on the launch! 🎉 How do you handle style consistency across multiple generations (same character, new poses)?
Gamelabs Studio
@lliloulane thank you!
Thats a great question: One of the advantages that GameLabs Studio offers is the ability to maintain coherence and style between views and animations for a given subject. GameLabs Studio allows you to switch between camera angles and subject orientations and generate artwork, animations and spritesheets for each view. You are also able to generate multiple animations per view, for instance left side, west, running. To maintain coherence between all the views, on the generate image dialog you are able to select one of the previous views to use as reference, and or upload image for reference as well. Usually its recommend to use a view like left side or top as the reference, since that gives the most wholistic subject outline to go off of. When generating animations, each animation is derived from the generated image, for that given view. Here are some examples of the difference view angles maintaining coherence:
Incredible
Is there a testing platform as well
Gamelabs Studio
@suvi_lasan not quite sure what you mean by testing platform. you can try out Gamelab Studio on the regular platform and get 10 free credits to test it out with.
if you mean like testing out the sprites you created, there is a built in inspector that has a preview mode, on the asset page, for the spritesheets