I built Trackr TCG, a sub-200ms Pokémon card scanner for iOS — would love feedback from collectors
Hey everyone, I'm Lester, the solo developer behind Trackr TCG (trackrtcg.com).
I got tired of card scanner apps that take 2–3 seconds per card, misread holos, and lock pricing behind a paywall. So I built one that identifies a card in under 200ms using on-device image processing — no round trip to a server, so it works fast even with bad wifi at a card show.
What it does today:
Scan and identify Pokémon cards (174+ sets, 23,500+ cards) and One Piece TCG (58 sets)
Live market pricing with smart estimates when a card has thin sales data
Variant and grading awareness — holo, reverse, PSA, BGS, etc. all tracked separately
Set completion tracking so you can see exactly what you're missing
Shareable public showcase pages for your collection
Pro: unlimited scans, organize cards by Pokémon, edit/delete entries
It's free to try (30 scans), then Pro for unlimited. iPhone and iPad now, Android coming.
A few things I'd love your input on:
What's the one feature your current scanner app is missing?
Is per-scan speed something you actually notice, or is accuracy all that matters?
For One Piece / other TCG collectors: which game should I add next?
App Store: https://apps.apple.com/app/id6770746660
Site: https://trackrtcg.com
Happy to answer anything about the tech, the card recognition, or how I'm marketing it.
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