Orca - Open-source AI coding agent inside the Godot editor

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An open-source AI coding agent inside the Godot editor. Explore your project, plan your next move, and build with the edit permissions you choose. Bring your own API key, run local models, or use Orca Cloud. Your editor. Your models. Your control.

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Hey Product Hunt, I’m Minghang, the maker of Orca 👋

Orca is an open-source AI coding agent that lives inside the Godot editor. It explores your project, plans the next step, and builds with the permissions you choose, so you stay in control of what it touches.

Why I built it: Godot is great, but the AI tools I wanted lived outside the editor and didn’t understand scenes, nodes, or GDScript. I wanted something that works where game devs already work, and that makes it easier for newcomers to get a first game running.

How you can use it:

  • Bring your own API key (free forever)

  • Run local models through Ollama or LM Studio

  • Use Orca Cloud if you want hosted models with no setup

It’s MIT licensed, Godot-only on purpose, and available on the Godot Asset Store and GitHub:

Feedback that would help most:

  1. What’s the first thing you’d ask an in-editor agent to do?

  2. Where does it get in your way or break your workflow?

  3. Would you trust it with edit permissions, and what would make you trust it more?

I’m here all day and will answer every comment. Thanks for taking a look!