A real-time liminal Quake/Hammer-style level editor with built-in game engine. Optimised for mobile CPUs
* Build a level, hit play, and walk around instantly
* Real-time lighting with stencil shadows
* Unified Forward Renderer
* Classic brush-based workflow
* Fog, glass & water shaders
* Entity I/O system (logic, triggers, lights, speakers)
* Terrain generation
* OBJ model support
* Supports Quake-style nodraw surfaces
* Fully modular and open source (MIT License)