Jelte De Proft

ColorCraft - Batch-recolor 500+ sprites in seconds

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Creating characters, elemental variants, and biome-themed assets usually takes a lot of manual work. ColorCraft is a professional batch-recoloring engine that automates the "boring part" of gamedev. Simply link your .aseprite files, pick your palettes, and watch your variations update in real-time as you draw. With native Aseprite Live-Link, 4 perceptual color matching algorithms, and industrial-scale batching (500+ sprites in seconds), ColorCraft is the missing link in your pixel art pipeline.

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Jelte De Proft
While making my own game i wanted to have all my assets in the same palette to create a consistent vibe. This was a ton of manual work and every time I made a change I had to do everything again. Being a developer of course I created something to automate this for me. At first it was just a cli tool, then i build a very basic ui, then i added support for more palette types, then improved the UI some more. I just kept improving it till the point its a full application. ColorCraft allows you to easily batch recolor hundreds of files in seconds. It has a live link feature where you can instantly see the work you are making in Aseprite in multiple palettes. There is a cli mode for the power automation users in the pipeline. Dark/light mode. Different distance metrics, different dithering algorithms, support for sprite sheet animations, masking, and more... Hope it can help some of my fellow indie devs out there! PS: on launch ColorCraft will have a special deal, 3.50$ in stead of 4.99$.