Should apps be designed for addiction or productivity? Join the discussion
Social media = addiction Work tools = productivity
The word "should" is doing an awful lot of heavy lifting here. Does it mean morally? socially? financially? etc
That's a really important question creators should ask themselves before creating any AI tool whether app or site, etc. I believe for profit Addictive app is created but the user should be aware of productive apps and work tools that build their productivity without addiction. But it's true that it's really difficult to do that.
This is a little rhetorical, they should be designed for productivity but they get adopted based on addiction. For example, long form content is much better for the brain and for life than doom-scrolling twitter but there's a reason why we increasingly do the latter!
@jordans That's a really interesting point. While some apps may be designed with productivity in mind, their ease of use and features can sometimes lead to addictive behavior. However, it is important to note that not all apps fall into this category and some, like Google Maps, can be both productive and helpful without promoting addictive behavior. It ultimately depends on the design and intention of the app.
Depends what your purpose is. At the end of the day, most apps want to make money. So unfortunately, there's going to be a bias in creating apps that are geared towards addiction.
Every product has aspects of both. Intentionally promoting one over another leads to a moral dilemma. However, I think the market and society in the larger picture (including the developers themselves) figure out the extent of it. A good way of thinking about it is, the same product gets different responses in different cultures, some cultures adapted super apps with open hearts while others rejected it completely.
Apps should focus on providing tools and features that help users achieve their goals and improve their well-being. While engagement is important, designing for addiction can have negative consequences for users' mental health and productivity.