How to build a marketplace upon a community smoothly?

Sheldon SU
2 replies
Figma is banning selling paid resources in its community using 3rd party payment, and charges a 15% tax on all transaction. 1. Do you think it's the right timing now? I mean, Figma has a decent user community, and building a marketplace upon a community is usually easier than the other way around. However, the timing is everything. 2. What should Figma do to justify the 15% fee? As long as Figma provides additional service to engage with the community, this is overall a good decision I guess. for example a. Review all paid resources submission to make sure they're all quality content with no plagiarism and spam b. Establish a threshold of content, all while giving out clear and useful advice to contributors who want to sell paid resources in the community c. Engage with the community overall and make everyone earns more. d. Come up with more curation of resources

Replies

Sofiia Sovchenkp
I probably won't be able to answer your question, but maybe you can help me? I'm looking for a how to build online marketplace article like this one: https://www.cleveroad.com/blog/h... This is for my report, any help would be appreciated.
Herbert J
Building a marketplace within an established community like Figma can be advantageous. Timing matters; Figma's user base is a valuable asset. To justify the 15% fee, Figma should enhance user experience through resource curation, quality checks, and providing additional services. Check out https://www.techavidus.com/blogs... for insights.