An epidemic simulation

Kelvin Zhao
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I made an epidemic simulation where you can adjust parameters like social distancing and increased testing to see how they affect an outbreak curve. It's quite surprising how dots moving around in a square can produce curves which mimic real-life pretty decently. And how adjusting different parameters reflect differently on the impact of the curves. Like how in one experiment I was trying out maximum social distancing and it really flattens the curve down, but it still has a risk of having a second outbreak just as the virus almost died down.
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