Feedback requested: Deciding how to monetize gamified ed app.

Gonzalo Wynter
0 replies
Hi! Working on idea/research stage of app development. Field: education gamified. Target age: 7 to 18. Personal use. Would like to get opinions on which revenue streams work better from ux standpoint: Subscription? Pro version? Up Sales? Cost for download? Thanks a lot! Stay safe.
No comments yet be the first to help