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Guang Zaoleft a comment
The technical stack here is genuinely interesting - forking Unreal Engine and combining diffusion models with LLM-driven layout and rules is a bold architecture choice. A few honest questions: what is the most complex game structure the AI can reliably generate right now? And with the cloud runtime streaming Unreal builds, what kind of latency are players typically seeing? Curious whether...

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Guang Zaoleft a comment
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