Hey everyone! I m Polina, and I m thrilled to join this amazing community of builders and curious minds.
I work at TATOMAMO, a small creative studio making joyful, interactive mobile experiences. After months of design, development, and a lot of coffee, we just opened pre-registration for our very first game and I couldn't be more excited to share the journey here.
The project is called Food Festival 3, and it's our take on a cooking-themed mobile game with a twist: think "playable cartoon" meets real recipes, wrapped in a warm, cozy vibe. More on that soon not here to pitch (yet!)
I m mostly here to learn from others, explore cool launches, and meet people building inspiring things. If you re into games, interactive design, or family-friendly products, I d love to connect!
We ve been making kids games for over a decade and recently, we ve started questioning a lot of the design assumptions behind them.
Most games (even well-meaning ones) focus on holding attention: fast tapping, flashy rewards, constant feedback. But kids especially young ones don t always need more stimulation. Sometimes, they need space to think, watch, try, or just be.
We started exploring this idea by working on something new: a project where we blend storytelling and gameplay into what we re calling a playable cartoon.
It s called Food Festival 3, and it s a cooking game but made with real recipes, real kitchen steps, and a soft rhythm. No timers. No levels. No pressure. Just moments of interaction balanced with quiet animation a mix of active and passive attention.
A unique blend of animation and gameplay where kids cook with real recipes, not fake food. Designed to engage both active and passive attention — without ads, timers, or pressure. A safe, story-driven space to explore and grow.