TATO MAMO

TATO MAMO

Making safe & fun mobile games for kids
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TATO MAMO

7mo ago

🍔 Introducing Food Festival 3: The Playable Cartoon Cooking Simulator for Everyone

What if your favorite animated show came to life and you could cook inside it?

TATO MAMO

8mo ago

Hi Product Hunt! I’m Polina — here to say hello from TATOMAMO

Hey everyone! I m Polina, and I m thrilled to join this amazing community of builders and curious minds.

I work at TATOMAMO, a small creative studio making joyful, interactive mobile experiences. After months of design, development, and a lot of coffee, we just opened pre-registration for our very first game and I couldn't be more excited to share the journey here.

The project is called Food Festival 3, and it's our take on a cooking-themed mobile game with a twist: think "playable cartoon" meets real recipes, wrapped in a warm, cozy vibe. More on that soon not here to pitch (yet!)

I m mostly here to learn from others, explore cool launches, and meet people building inspiring things. If you re into games, interactive design, or family-friendly products, I d love to connect!

TATO MAMO

8mo ago

What parents taught us about making better screen time for kids

Hi everyone!

Over the years of building kids apps, we ve spent a lot of time talking to parents in feedback emails, support threads, beta tests, even DMs.

One thing we kept hearing:

I don t mind that my kid s playing I just wish it felt more meaningful.

It wasn t about screen time itself. It was about the quality of that time.

TATO MAMO

8mo ago

What if kids’ games didn’t try so hard to be “engaging”?

We ve been making kids games for over a decade and recently, we ve started questioning a lot of the design assumptions behind them.

Most games (even well-meaning ones) focus on holding attention: fast tapping, flashy rewards, constant feedback. But kids especially young ones don t always need more stimulation. Sometimes, they need space to think, watch, try, or just be.

We started exploring this idea by working on something new: a project where we blend storytelling and gameplay into what we re calling a playable cartoon.

It s called Food Festival 3, and it s a cooking game but made with real recipes, real kitchen steps, and a soft rhythm. No timers. No levels. No pressure. Just moments of interaction balanced with quiet animation a mix of active and passive attention.

TATO MAMO

8mo ago

Tato Mamo: Food Festival 3 - The first “playable cartoon” for kids — with real recipes

A unique blend of animation and gameplay where kids cook with real recipes, not fake food. Designed to engage both active and passive attention — without ads, timers, or pressure. A safe, story-driven space to explore and grow.