TATO MAMO

TATO MAMO

Making safe & fun mobile games for kids
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TATO MAMOstarted a discussion

🍔 Introducing Food Festival 3: The Playable Cartoon Cooking Simulator for Everyone

What if your favorite animated show came to life — and you could cook inside it? Food Festival 3 is the next-level cooking simulator, reimagining interactive storytelling through a playful, cinematic flow. Created by TATOMAMO, the studio behind the global hit Masha and the Bear: Pizzeria (70M+ downloads), this experience takes edutainment and transforms it into something fresh and engaging. 🎬...

TATO MAMOstarted a discussion

Hi Product Hunt! I’m Polina — here to say hello from TATOMAMO

Hey everyone! I’m Polina, and I’m thrilled to join this amazing community of builders and curious minds. I work at TATOMAMO, a small creative studio making joyful, interactive mobile experiences. After months of design, development, and a lot of coffee, we just opened pre-registration for our very first game — and I couldn't be more excited to share the journey here. 🎮 The project is called...

TATO MAMOstarted a discussion

What parents taught us about making better screen time for kids

Hi everyone! Over the years of building kids’ apps, we’ve spent a lot of time talking to parents — in feedback emails, support threads, beta tests, even DMs. One thing we kept hearing: “I don’t mind that my kid’s playing — I just wish it felt more meaningful.” It wasn’t about screen time itself. It was about the quality of that time. So when we started working on Food Festival 3, we set...

A unique blend of animation and gameplay where kids cook with real recipes, not fake food. Designed to engage both active and passive attention — without ads, timers, or pressure. A safe, story-driven space to explore and grow.
Tato Mamo: Food Festival 3
Tato Mamo: Food Festival 3The first “playable cartoon” for kids — with real recipes
TATO MAMOstarted a discussion

What if kids’ games didn’t try so hard to be “engaging”?

We’ve been making kids’ games for over a decade — and recently, we’ve started questioning a lot of the design assumptions behind them. Most games (even well-meaning ones) focus on holding attention: fast tapping, flashy rewards, constant feedback. But kids — especially young ones — don’t always need more stimulation. Sometimes, they need space to think, watch, try, or just be. We started...