Sam Novak
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Game Simulations Are Not About Realism. They Are About Better Design Decisions

A lot of teams hear “simulation” and think: more realism more complex AI better physics That’s usually the wrong goal. A good simulation isn’t valuable because it’s realistic. It’s valuable because it creates meaningful outcomes. Players make choices → systems respond → results feel earned. That’s it. The real value of simulation is not visuals. It’s decision-making. It lets you: stress-test...

Sam Novakstarted a discussion

Game Designer's new Tool - Itembase.dev

Hey everyone I’m building itembase.dev a tool for game designers to structure and manage item data, progression, and economy systems more cleanly. The idea came from a simple problem: a lot of game design workflows around items, balancing, and progression still end up spread across messy spreadsheets, docs, and ad hoc systems. That makes iteration slower and harder than it should be. With...