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SurvivalNeeds Plugin is a data-driven Unreal Engine plugin that adds modular health, hunger, and thirst systems to any character.
It includes Blueprint-ready APIs, runtime events, configurable drain/regen logic, starvation and dehydration damage, fall damage, and a shared config asset.
It also ships with C++ base classes so developers can extend it with custom systems like oxygen, stamina, sanity, or temperature. (Examples provided in the documentation)

Northfall Survival Component SystemModular survival systems for Unreal Engine developers
Northfall Gamesleft a comment
I built SurvivalNeeds because I got tired of survival mechanics becoming a pile of tightly coupled logic halfway through development. Health, hunger, thirst, regen, damage, warnings, timers - it all works at first, then turns into a maintenance tax. So I rebuilt it as a modular Unreal Engine plugin with a single public component, data-driven config, Blueprint-ready delegates, and separate...

Northfall Survival Component SystemModular survival systems for Unreal Engine developers
Northfall Gamesleft a comment
Mine: Modular survival system for Unreal Engine It was surprisingly easy… which probably means I’ve repeated it too many times while building this 😄
Pitch your product with max 5 words. Can you?
Tasos VJoin the discussion
Northfall Gamesstarted a discussion
Why do survival systems always turn into spaghetti?
I’ve been working on a survival system for Unreal Engine and ran into the same problem I’ve hit before: Health, hunger, thirst, regen, damage, timers… it all starts clean, then slowly becomes tightly coupled and painful to extend. You tweak one system -> something else breaks. You add a new mechanic -> suddenly everything depends on everything. So I stopped patching it and rebuilt it as a...
