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EchoPath XRleft a comment
Hey Product Hunt — I’m the maker of EchoPath Smooth (EchoPath XR). I kept running into the same issue: agents would reach the target, but movement looked robotic—sharp turns, jitter, and unstable motion when replanning. EchoPath Smooth is a drop-in smoothing layer that turns raw waypoints (NavMesh, A*, or custom planners) into stable, comfort-safe motion rails. What’s next: more tiers + a...

Drop-in path smoothing for NavMesh & A*Curvature-bounded path smoothing for Unity agents & XR
EchoPath Smooth converts raw planner output (NavMesh, A*, custom waypoints) into smooth, stable motion rails—reducing sharp turns and jitter in dynamic scenes. Built for XR locomotion, cameras, and AI agents where “correct” movement still feels wrong.
Smooths NavMesh, A*, and custom waypoint paths
Reduces jerk/spikes and sharp turns
Helps movement stay stable across replans

Drop-in path smoothing for NavMesh & A*Curvature-bounded path smoothing for Unity agents & XR
EchoPath XRleft a comment
Hi HN — I’m Antoine (EchoPath XR). I just launched EchoPath Smooth, a Unity tool that sits on top of your existing planner (NavMesh, A*, or custom waypoints) and converts raw waypoint output into stable, curvature-bounded motion. Why: planners optimize for shortest distance + solve time — but not for motion quality (sharp turns, jitter, replans that “feel wrong,” camera discomfort, etc.). What...
Built for Unity devs—drop-in smoothing layer.
EchoPath XRJoin the discussion
EchoPath XRstarted a discussion
Built for Unity devs—drop-in smoothing layer.
Hey Product Hunt — I’m the maker of EchoPath Smooth (EchoPath XR). I kept running into the same issue: agents would reach the target, but movement looked robotic—sharp turns, jitter, and unstable motion when replanning. EchoPath Smooth is a drop-in smoothing layer that turns raw waypoints (NavMesh, A*, or custom planners) into stable, comfort-safe motion rails....
