Brandon Thomas

Brandon Thomas

Vocodes
Vocodes
Software Engineer
30 points
ArtCraft
We use Three.js for our 3D layout engine. It's such a breeze to work with. We'd previously prototyped and worked in Bevy (a Rust game engine), but Three.js is much more productive for our early stages.

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ArtCraft
We use Nx for building composable Typescript libraries. It's a wonderful tool.

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ArtCraft
We knew we wanted to write the bulk of our systems in Rust, and this was the most sensible way to get our UI/UX bundled with a rock-solid desktop backend. Rust was important for image and video heavy work, and Tauri made it easy to work in TypeScript for the UI. (In the future we might go fully native with Bevy for UI/UX rendering, but Tauri has been such a pleasure to work with.)

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ArtCraft
Claude Code has made our Rust engineering more than double in speed! It's so good at aiding in Rust code development. We're seasoned Rust engineers and we were blown away by Claude Code.

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