
Dungeon Master's Guide Inspiration and guidance to create great adventures

Shared Fantasy Role-Playing Games as Social Worlds

Playing at the World A history of simulating wars, people & fantastic adventures

Theory of Fun for Game Design Thoughts on the most important element of any game's design

Crooked Novel reveals how Tricky Dick saved us from eldritch horrors

Of Dice and Men The story of Dungeons & Dragons and the people who play it
