Brett Schechterman

Brett Schechterman

AI and fintech builder

About

I work on AI and fintech products for asset managers and investment teams. I’m currently helping companies explore practical ways to use AI in their workflows. I’m interested in the future of investing, technology, and better tools for financial teams.

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Tastemaker
Tastemaker
Gone streaking
Gone streaking

Forums

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1d ago

Customers keep asking for payment methods I don't support

I run a small ecom store and when I set everything up I kept checkout pretty basic and just focused on accepting cards. Lately I've been getting more customers from outside America and I've had a surprising number of people ask if they can pay using methods I don t currently offer. A few have even messaged before ordering just to ask what payment options I accept. I m starting to wonder how many sales I m losing from people who just leave when they don t see the payment they normally use. For anyone who sells internationally how many payment methods do you offer? Is it worth switching your payment setup to support more local options or am I overestimating how much of a difference it ends up making?

What did you deliberately leave out of your first version?

A first version can do one job well and still feel unfinished.

There is always something else you could add:

  • Team accounts

  • Billing

  • Integrations

  • A better onboarding flow

Run DungeonQ from a separate MCP client

DungeonQ now includes a small MCP client you can copy into another Node project. It uses the official MCP SDK and Node built-ins, connects through the public MCP interface, and imports no DungeonQ runtime code.

The example follows a concrete task: read an artificial order and its review policy, save a multiline review, read it back, then issue and use a one-use world ticket. The ticket works inside its synthetic world. Shipping stays pending.

The client receives only an actor endpoint and token. An operator can observe the session and explicitly apply a finite adaptation policy through a separate interface. A "continue" message simply resumes the client; it cannot approve that policy or give the client operator authority.

This is a reusable integration example for DungeonQ's defensive deception runtime: give a designated suspicious session a persistent world to work in while people or authorized defender agents prepare a response. Creating that time and space is the product goal; measured defensive effectiveness remains unproven.

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