
Vectreal Platform
Open-source 3D web visualization and publishing
2 followers
Open-source 3D web visualization and publishing
2 followers
Vectreal is an open-source platform for 3D web visualization and publishing β scalable from art projects to enterprise workflows. Load, optimize, and publish interactive 3D models directly in the browser. No bloated pipelines, no vendor lock-in. Just fast, high-quality 3D on the web β built on a transparent, community-driven foundation that grows with your needs. πΆ Open-source core Β· Enterprise-ready scalability Β· Built for everyone



Hey Product Hunt β we built Vectreal because publishing interactive 3D on the web is still far harder than it should be.
If you've ever tried to put a 3D model on a website, you know the pattern: raw files are too large, formats are fragmented, optimization requires specialist tooling, and the platforms that solve it lock you in.
What Vectreal does: It gives you a complete pipeline from file upload to embeddable iframe β in the browser, backed by open-source packages you can use in your own apps.
Built for:
Frontend developers who want to drop a 3D viewer into a page without managing infrastructure
3D artists who want to share work publicly without a proprietary platform
Small teams that need embeddable scenes in client portals
How it works: Upload a GLB/glTF/OBJ β pick a quality preset (mesh simplification + texture compression happen automatically) β configure lighting, camera, shadows β publish β embed with a scoped API key.
The free experience is the real product. Premium tiers exist for teams that need scale β not to gate the core features.
Everything is AGPL-3.0 and on GitHub. Packages are pre-1.0 β we're building this in the open and early users are shaping what version 1.0 looks like.
Read more about it in our latest blog article: https://vectreal.com/news-room/launch-article
Camera framing is the last thing teams set up in a 3D embed - and the biggest quality lever.
We just shipped named camera presets, configurable FOV (20Β°β120Β°), and three transition types including a Smart mode that arcs around geometry instead of cutting through it. Set Vertical Limit to 90Β° and half your floor-clipping complaints disappear.
Open-source, AGPL-3.0, live in the Publisher today. Would love feedback from anyone building product or interior visualizations.