Vantage Digital Labs — AI tooling for game teams. We build NPC dialogue workflows and prototyping tools for game developers. What's included: - Unity SDK (C#) — Drop-in MonoBehaviour components - Unreal Plugin (C++) — Blueprint-exposed nodes - Node.js/Browser SDK — TypeScript client with WebSocket streaming - Starter template — Works with any OpenAI-compatible API (GPT, DeepSeek, Ollama) - CLI debugging tools — Benchmark latency, replay conversations, test prompts
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Maker
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Hey PH! 👋
We're a small team building AI tooling for game developers.
The problem: traditional NPC dialogue is static. Every line, every branch, hand-written. For a 50-NPC RPG, that's thousands of lines of dialogue that never change.
Our solution: LLM-powered NPCs that respond dynamically. A merchant actually reacts to what you say, remembers past interactions, and shows emotion.
We've open-sourced everything:
- Unity SDK, Unreal Plugin, Node.js SDK
- Starter template (works with GPT, DeepSeek, Ollama)
- CLI tools for debugging
Try the live demo on our website — it's running real inference, not canned responses.
Would love feedback from the game dev community. What would make this useful for your projects?