Launching today

Upward Pixel
One tap, endless climb
1 follower
One tap, endless climb
1 follower
A black corridor. Two walls. And up. Upward Pixel is a climbing game with one rule: tap to switch walls. Obstacles pour down, the speed keeps rising, and a single wrong tap ends the run. Five seconds to learn, hard to put down. ONE FINGER There is one control: the tap. How high you get is down to your reflexes and nothing else.



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Hey Product Hunt community! š
I'm a solo developer and I built Upward Pixel using Godot Engine in my spare time.
I wanted to create a fast-paced, challenging arcade experience for mobile that tests precision and timing while keeping gameplay sessions quick and satisfying.
What I'd love feedback on:
- Core game mechanics and controls responsiveness
- UI/UX layout and readability during gameplay
- Overall difficulty curve and pacing
If you get a chance to try it out on iOS or Android, Iād love to hear your honest thoughts and suggestions!
Thanks for taking a look and supporting solo devs! š