Launching today

TripoSplat WebGPU
Image to 3D Model: Offline. Local. Portable.
12 followers
Image to 3D Model: Offline. Local. Portable.
12 followers
TripoSplat WebGPU brings image‑to‑3D generation fully on‑device. No servers, no accounts, no uploads — just pure WebGPU compute running in your browser. It’s open source, easy to run locally, and also available on Vercel for instant testing. Fast, private, portable 3D generation for everyone. Ported from CUDA to runs on your Macbook and beyond via GPT 5.6 Sol during #OpenAIBuildWeek









Polygon.Camera
Codex GPT 5.6 Sol agent is apparently able to do beefy CUDA to WebGPU conversions in just 2 resets! #OpenAIBuildWeek
Running 3D generation straight in the browser via WebGPU is genuinely impressive, and the privacy angle is a huge plus. One thing that would make this even more practical for me is a built-in way to export directly to common game engine formats like glTF or FBX so I can drop the results straight into Unity or Godot without extra conversion steps.
Polygon.Camera
@kemikli25431 there are open source splat to mesh (glb/fbx etc) - and yes we can add that too - post an issue on github and an ai agent will implement your request
Running 3D generation entirely in the browser is honestly really cool, the privacy angle alone is a big deal. One thing that would make it way more useful for me would be exporting the resulting mesh in a glTF or OBJ format so I could drop it straight into Blender or Three.js without any extra conversion step. Would love to see that added.
Polygon.Camera
@nazlheol there are open source splat to mesh (glb/fbx etc) - and yes we can add that too - post an issue on github and an ai agent will implement your request
Ran a quick test on my laptop and it actually rendered a decent mesh from a single photo without me signing up for anything, which kind of blew my mind. Wish the first load was a bit faster but the privacy angle alone makes it worth bookmarking.
Polygon.Camera
@beyzac51u the first load is just the raw size of the ai model - these are usually several gigabytes large. it is cached, however. ask @Hugging Face for faster model serving CDN.
Running 3D gen entirely in-browser without uploads is genuinely cool, and the open source angle makes it even better. One thing that would help a lot: a built-in export to common formats like FBX or GLTF with textures baked in, so the output drops straight into Blender or Unity without extra cleanup.
Polygon.Camera
@samitehneva there are open source splat to mesh (glb/fbx etc) - and yes we can add that too - post an issue on github and an ai agent will implement your request