Hey everyone — maker here.
Built Trilo3D because turning a product photo into a usable 3D mesh was still too slow (capture → cleanup → wrong export).
It takes one image or multi-view photos → textured 3D online → export GLB/FBX/OBJ/USDZ/STL with PBR.
Curious what you optimize for first: polycount, materials, or export format? Happy to answer anything.
https://trilo3d.com