The Maze is a dark atmospheric escape game — navigate torch-lit corridors, avoid a creature hunting you, and find the exit before time runs out. The twist: the maze walls shift and change, so every run feels different. Built in 2 months via vibe coding with Claude. I'm a data engineer with zero game dev experience. I described what I wanted, Claude wrote the code, I tested and reported bugs, Claude fixed them. Shipped to Google Play.
I'm a data engineer, not a game developer. I built a mobile game anyway — here's how.
I've always wanted to make a game but had zero experience with Android development. Two months ago I decided to try vibe coding with Claude.
The process: I described what I wanted, Claude wrote the code, I tested it, described the bugs, Claude fixed them. Repeat. No tutorials — just conversation.
The honest truth: I don't fully understand every line of code in my own game. But it works, it's on the Play Store, and I shipped it.
Would love your feedback — especially from anyone experimenting with vibe coding!
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