@thetylerhayes@jasonhitchcock game mechanics are constrained by human/computer interaction models. We've been playing games in a world of flat rectangles up until now. Everything we've ever imagined about video games is stuck in a 2D flat screen. When I said a liquidity of game formats, the subtext is that we have a scarcity of formats given the form factor constraints of a flat screen and a controller: staring at a screen in front of you, staring down at a screen.
VR expands the creative space by radically changing the gaming formfactor in way the makes more valid human/computer interaction models possible.
Put another way
OLD: flat screen
NEW: holodeck
Looks pretty amazing though I do find it funny that it was developed with the aptly named Cry Engine. VR & AR are going completely redefine what UX means and what a UI is.
Where can I find an iPhone 7?
Jason and Tyler 100mph Podcast - Episode 1
Where can I find an iPhone 7?
Jason and Tyler 100mph Podcast - Episode 1
Where can I find an iPhone 7?
Jason and Tyler 100mph Podcast - Episode 1
Selfie Smash
Boomerang for Gmail
Buddy