Launched this week

Syntari.dev
The AI development partner for game studios
14 followers
The AI development partner for game studios
14 followers
Syntari is the development infrastructure game studios wish they had. One-click multi-platform builds for PC, PS5, Xbox, Switch, and mobile — console compliance baked in. An AI assistant lives natively inside your editor (Unity, Unreal, Godot, CryEngine), so designers can rewrite logic and tune mechanics in plain language. A continuous QA engine scans for bugs, layout issues, and compliance gaps 24/7, while source-aware validation catches broken assets before they enter your project.



honestly the cross-platform builds are a huge headache usually, so having console compliance baked in sounds like a lifesaver. curious how the AI assistant handles more complex Unreal scripting though
Spent an afternoon poking around the editor plugin and the natural language logic rewrites actually worked on a simple Godot script, which caught me off guard. The compliance scanning is what I’m watching closely since console cert pain is real.
Live multiplayer playtesting across all the target platforms would be a huge add, letting studios stress test netcode and matchmaking on PS5, Xbox, and Switch simultaneously before cert submission. That kind of cross platform load testing feels like the missing piece right now.
A real timesaver would be letting studios share a single certification-ready build link with publishers and legal teams, with view-only access and a tamper-proof timestamp. Cuts back on the email chain of "which build should I test" when crunch hits.
honestly this looks super useful for smaller studios who can't afford a dedicated build engineer. one thing i'd love to see is a built-in performance profiling view that compares frame times and memory across platforms after each build, so you can spot which platform is going to choke before you ship. would basically close the loop between the QA engine and the multi-platform builds.
The multi-platform build pipeline sounds amazing for solo devs juggling console cert rules. One thing I'd love to see is a built-in playtest analytics hook so when the QA engine flags issues, you can correlate them with player session data to spot which bugs actually hurt retention. Would make prioritizing fixes way less guesswork.