StreetDNA is a geography game where you identify cities using only the shape of their streets. No names, no landmarks, no buildings — just the urban network. Study the map, place your guess, and see how close you can get.
I wanted to explore a different kind of geography game. Instead of relying on landmarks, signs, languages, or Street View clues, I wondered whether a city could be recognized purely from the shape of its streets. Every city has its own patterns — grids, rivers, ring roads, dense centers, sprawling suburbs — almost like a fingerprint. That idea became StreetDNA: a game about learning to read cities from the way they are built.