Storefront Studio is a Unity Editor tool that takes game artwork from capture to export in one workflow. Capture the Game View, Scene View, or an offscreen camera; compose reusable artwork and text layers; adapt designs for Steam, itch.io, Google Play, Apple App Store, Unity Asset Store, social media, and custom sizes; preview placement; run rule-aware checks; and batch export. Everything runs locally, no uploads, analytics, accounts, or runtime components.
Hi!
I’m Giannis, the developer behind IMarin Labs and the creator of Storefront Studio.
I built Storefront Studio because preparing the same game artwork for different storefront sizes quickly becomes repetitive. Every platform needs different capsules, screenshots, icons, banners, and promotional formats, and even small design changes often mean updating everything again.
Storefront Studio brings that workflow directly into Unity:
• Capture from Game View, Scene View, or an offscreen camera
• Compose multiple artwork, logo, and text layers
• Adapt shared designs for individual output sizes
• Move, resize, rotate, mirror, and snap elements visually
• Preview exported artwork and approximate storefront placement
• Run rule-aware checks before publishing
• Batch-export PNG and JPEG files
It includes presets for Steam, itch.io, Google Play, Apple App Store, Unity Asset Store, social media, and custom dimensions.
Everything runs locally inside Unity. There are no project uploads, analytics, required accounts, or runtime components.
I’d love your feedback: which storefront formats or validation checks would be most useful for your projects?