Calculate your actual Steam game revenue after all fees, taxes, and platform cuts. Reverse mode: find out how many copies you need to sell to reach your income goal.
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Hey Product Hunt! 👋
I'm Aleksey from CREEX TEAM — an indie game publishing studio.
We got tired of seeing developers underestimate real losses on Steam (refunds, taxes, VAT, and platform cuts often eat more than half the revenue). So we built the most detailed Steam Revenue Calculator available.
It doesn't just subtract 30% Steam commission — it models the full chain:
Regional pricing & sales distribution
Realistic refunds
VAT collected by Steam
US withholding tax
Local income taxes in 30+ countries
Extra costs (dev, marketing, publisher share, engine royalties)
You can calculate how many copies you need to sell to hit your target net profit, or see your real ROI after everything.
We open-sourced the mathematical model behind it and linked every figure to official Steamworks docs and tax authorities.
Would love your feedback:
What other parameters should we add?
Have you launched on Steam recently? How close were your expectations to reality?
Any specific country/jurisdiction we should improve?
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