Squaple's core mechanics are quite straightforward, utilizing a 4x4 grid of tiles. The goal is to rearrange the tiles to match a given target pattern by swapping adjacent tiles of different colors. The fewer swaps + attempts you use, the higher your score is.
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Maker
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Hey all, I had a concept for a puzzle game when I was 11 which I decided to build out 9 years later. Wanted to share what I made-- a tile-swapping puzzle where the goal is to recreate the target pattern in the fewest moves possible. Both the randomized start board and target pattern are autogenerated and refresh daily (similar to Wordle).
The score is calculated based on how many swaps you use, and the number of tries it takes you to solve it. For reference, you get 2 more swaps than needed to complete the level since finding the most optimal solution can be pretty difficult (e.g. you get 16 swaps but only need 14 with the most optimal set of moves). No matter how many tries you use, if you complete a level in fewer swaps than you did on a previous attempt, your score will go up.
Few notes after watching people play:
- Tiles of the same color can't be swapped
- You can restart the level midway by clicking the arrow button next to the level #
I've had a ton of fun playing and trying to solve puzzles optimally. Would love to hear some feedback on the game and things I can improve.
- Arav