Hey guys,
I wanted a lightweight desktop tool to draw pixel art and animations without any bloat, so I spent some free time building one in C++ using SDL2 and ImGui.
It has basic layer support with different blend modes, an animation timeline with onion skinning, custom palette support, and basic shape tools. I also set up the main loop to yield when you aren't drawing, so it uses practically zero CPU when idle.
The source code and portable Windows build are completely free and open-source. I will drop the GitHub link in the comments below!
I'd love to hear your thoughts and suggestions on what features or tools I should add next.