@turgay847w Hey Turgay so e2e latency of SoundPipe is on average 10ms, worst case it hits about 15ms.
Generally unnoticeable for most usecases
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the persistence-across-reboots answer plus the 64-channel headroom makes this look genuinely more capable than BlackHole for anyone doing real routing work. one thing nobody's asked yet: if SoundPipe itself crashes or you install an update while a route is live mid-call, does the virtual device stay up and just silently drop audio, or does the OS-level device disappear and the receiving app (Zoom, OBS) need to be restarted to pick it back up?
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The 20-minute full-app trial you can restart forever is a good honesty signal, definitely better than the usual crippled-feature demo. Because it lets people prove it works on their exact setup before paying. Congrats on the launch!
Coming from a music background, I'd love to pipe clean app audio (a backing track or score playback) straight into a video call for remote lessons, instead of it going through the mic. Is that a solid use case for SoundPipe? The one-click driver with no kext is a big plus.
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@tan_z_tan Yes for sure, exactly the sort of use case we built for!
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Curious how the audio actually routes between apps, is it something like an aggregate device or do I pipe the mic through its own channel. Trying to picture the setup before installing.
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How does this handle latency when routing real-time mic input through to other apps, especially if I'm running multiple audio streams at once?
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Love that this does one thing well instead of trying to be a full DAW. Is there a way to route specific apps to different outputs?
How does this handle latency in real time, like when you are routing a mic for a live stream or podcast recording?
Metoro
@turgay847w Hey Turgay so e2e latency of SoundPipe is on average 10ms, worst case it hits about 15ms.
Generally unnoticeable for most usecases
the persistence-across-reboots answer plus the 64-channel headroom makes this look genuinely more capable than BlackHole for anyone doing real routing work. one thing nobody's asked yet: if SoundPipe itself crashes or you install an update while a route is live mid-call, does the virtual device stay up and just silently drop audio, or does the OS-level device disappear and the receiving app (Zoom, OBS) need to be restarted to pick it back up?
The 20-minute full-app trial you can restart forever is a good honesty signal, definitely better than the usual crippled-feature demo. Because it lets people prove it works on their exact setup before paying. Congrats on the launch!
Coming from a music background, I'd love to pipe clean app audio (a backing track or score playback) straight into a video call for remote lessons, instead of it going through the mic. Is that a solid use case for SoundPipe? The one-click driver with no kext is a big plus.
Curious how the audio actually routes between apps, is it something like an aggregate device or do I pipe the mic through its own channel. Trying to picture the setup before installing.
How does this handle latency when routing real-time mic input through to other apps, especially if I'm running multiple audio streams at once?
Love that this does one thing well instead of trying to be a full DAW. Is there a way to route specific apps to different outputs?