Hello everyone, my name is tyler and I worked as the lead designer on Smashy Brick: a free-to-play mobile arcade game offering a fresh perspective on the brick breaker genre by featuring a unique trampoline-drawing mechanic and cute ball characters called “smashies.” We worked really hard not only in making a good game, but in designing a free-to-play system that enhances, rather than detracts from gameplay. Let me know what you think!
@tylerbrown Game looks great and the "draw trampolines" concept is really innovant for this old "brick breaker" kind of game. I will try it =)
Ps: Just went to AppStore to download it, the preview video I saw here was great and made me want to download it but the AppStore screenshots page + Video thumbnail are not that much appealing and I wouldn't have downloaded the game if I saw it on AppStore first.
pps: I guess the intro video (with the little flame) is covering some loading, if not, then you should let players able to skip it by touching the screen.
* gameplay is excellent, congrats, that's really fun to play
* Menu and UI looks really cheap compared to gameplay
@damien_legave Really appreciate the advice. Any ideas on how to improve screenshots? Should we choose levels that are more conservative in terms of what's going on in them?
@tylerbrown well that's also my weak point and I have a low conversion rate on my AppStore's game page mainly because of that. For your game I would say that it feels a little messy and cold. Maybe you could try to show more detailed part of the screen with a focus on the flame + it's awesome trail at the moment it breaks a brick ? I have no idea, they should allow gif instead of pictures ...
UpFloorZ
UpFloorZ