ShaderKit is a browser-based GLSL shader studio with cloud rendering up to 8K. Built by a shader artist who needed tools for finishing work. - Cloud rendering up to 8K with 8×8 anti-aliasing - Loop debugging (examination mode, x-time mapping) - GIF export with dithering + filesize preview - AI-assisted editing (Vibe Mode) - Shadertoy compatible - Function library + shader lineage Free: Full editor, unlimited local rendering $7.99/mo: Cloud rendering + AI assist
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Hey Product Hunt! I'm Scry, a shader artist. I built ShaderKit because I kept hitting walls trying to finish shader art — rendering high-res was painful, debugging seamless loops was guesswork, and export options were limited.
Shadertoy is amazing for sketching and experimenting, but I needed a toolkit for the rest of the workflow. So I built one.
Happy to answer any questions about shaders, the tech, or anything else!