Launched this week

SB-01: Pure GLSL Tourbillon
Where high mathematics meets digital haute horlogerie
18 followers
Where high mathematics meets digital haute horlogerie
18 followers
SB-01 is a pure mathematical digital art piece created by ST3PH-X to push the boundaries of modern WebGL and mobile graphics. Built entirely with raw GLSL shaders, Raymarching, and SDF geometry, this interactive experience renders a high-end conceptual mechanical watch in real-time — with zero external 3D models or heavy textures.




Mid-launch update! 🕰️✨
Good morning to California and everyone joining the launch right now! I am absolutely blown away by the technical feedback I’ve received so far today. Knowing that fellow shader developers and clockwork enthusiasts appreciate the raw GLSL code-golfing behind Steph-Watch SB-01 means the world to me.
Right now, as the launch is rolling, I’m already back in my code editor pushing the boundaries further. I’m currently modeling the next step of this micro-mechanical simulation — a pure mathematical quarter repeater mechanism ( наручные часы с боем) with custom SDF gong hammers and springs evaluated entirely on the GPU!
Drop your tech questions below, I’m online and ready to dive deep into the math with you! Let's keep this momentum going! 🚀