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Rysing
Gamification productivity through storytelling!
5 followers
Gamification productivity through storytelling!
5 followers
I'm trying out a (what i believe to be) new/less common spin on gamification apps. Instead of the usual gamify your tasks -> earn rewards -> level up etc... I want to create a virtual world (like a PC game) with towns, characters, storylines and branching consequences where the actions you take are in real life. The world of Rysing is inspired by worlds of fiction, such as Naruto, Ghibli environments and world of warcraft, where you have country/zone -> town/settlement -> smaller locations.



Curious how the branching consequences actually play out in real life, does missing a task in Rysing lock you out of certain story paths or just slow progress, and is there any kind of recovery or do you have to restart that section?
@cemileulus4tsh Hi Cemile, so it's more along the lines of (and please bear in mind this is a work in progress) for example you being asked to help an npc cleaning his shop after a break in and the real life action is you cleaning a room in your house... let's then say you didn't complete that so maybe the npc will remember "that time i needed your help and you didn't help"... or maybe you respond poorly to an npc who then acts different toward you...
These are just random examples but hopefully it gives you an idea on my vision for branching consequences...
the branching-consequences idea is genuinely fresh, so many gamified habit apps just stack XP bars on top of real life. tying real choices to a world that feels like Ghibli towns or WoW zones could actually make the routine stuff feel worth doing
@selinmd2r Thank you for the feedback! If this sounds appealing to you, please give it a try and tell me what you think!