Launched this week

Reflex Rooster
Can You React in Under 300ms!?
80 followers
Can You React in Under 300ms!?
80 followers
Test your reaction speed in Reflex Rooster – the ultimate chicken scream reaction game. Compete in solo mode, endless streak mode, or multiplayer race. Track XP, ranks, badges, and beat your fastest reaction time.






I guess I'm kinda slow - 405 was my best. Lots of fun though - nice work!
Product Hunt
Haha, I can't believe how fun this was. So silly but well done. @lokeshchoudharyprogrammer what was your high score? I got 225 before I went back to work 😅
@gabe Haha you’re way too quick 😆 225 was insane! I just barely hit 279ms 😂 That Reflex Rooster is turning me into a chicken ninja 🐔💥
You should def share it with your friends and see who’s the real cluck-master 😂✨ Try it again at
https://www.reflexrooster.com/ — upcoming updates are gonna be even better (leaderboard + more things 😎🔥). Come beat me again!
@gabe just added a leaderboard and some cool new features at https://www.reflexrooster.com/ 😎🔥 Come try again and climb the ranks!
Hey everyone 👋
I built Reflex Rooster because I’ve always loved simple browser games that are easy to start but hard to master. Most reaction time tests online feel static and boring — just click when the screen changes color.
I wanted to turn that into something competitive and addictive.
So I added:
Rank progression (Sleeping Egg → Legend 🏆)
Endless streak mode with auto-restart
Multiplayer CPU reaction races
XP system, combos and badge unlocks
Daily challenges that reward extra XP
Deep stats dashboard (accuracy, best time, streaks, history)
Global online leaderboard .
Profile system with one-time name + country (locked for fairness)
Country filters to see top players from your region
Offline-friendly sync (your best runs sync when you’re back online)
The hardest part was balancing randomness and fairness — the scream timing had to feel unpredictable but not frustrating, while still rewarding real reflexes and consistency.
I’d love feedback on:
Does it feel addictive enough to keep grinding ranks and badges?
Is multiplayer (racing the CPUs) competitive and satisfying?
Does the global leaderboard + country filter make you want to climb higher?
What else would make you replay it daily?
Appreciate any thoughts 🙏
@lokeshchoudharyprogrammer Hey Lokesh. Do you have any evidence of transfer to those outcomes, or is it purely within-task improvement?
@kimberly_ross Hey Kimberly ,
That’s a fair question. Right now it’s mostly improvement inside the game itself. People get better at timing and consistency the more they play.
I haven’t tested whether it transfers to other reaction tasks yet. I’m not trying to claim it boosts cognitive skills or anything like that . the goal is mainly to make a competitive, skill-based game that feels rewarding to improve at.
If you have ideas on how I could test that properly, I’d actually be interested to hear them.
This is great man, super polished, I was hooked for more time than I'm proud to admit.
But I was wondering why my scores where so much worse than the human benchmark ones. Then I've found out it only counts the click on mouse up. That knowledge changed everything, the strat is to click and hold, then just release when it's time.
With that I've set up the record for Brazil with 200ms (which is still slower than my consistent times on human benchmark for some reason).
Might be worth considering tweaking the trigger to onMouseDown, but that might also require some re-balancing
Product Hunt
@guibassa oh wild, I didn't know that but that does feel like it could be gamed! That's a good find.
@guibassa Thanks for your feedback. I will try to make it better.
I started playing this 15 mins before and turns out I am already World#2. Good Game though bro 😄🤍.
Audionotes Pro
Absolutely loved this.
@otodidakt_20 Thanks so much! Really happy you loved it 🎉😊 Means a lot! If you have any feature ideas or feedback, I’d love to hear them 💬✨
Congrats on the launch! Love the gamification elements with XP and badges, that's solid retention design. The multiplayer aspect could be huge for viral growth. @lokeshchoudharyprogrammer are you planning any social sharing features to help players challenge friends and drive organic acquisition?
@austinelvis Thanks Austin 🙌 really appreciate it.
Yeah the XP and badges were something I spent a lot of time thinking about. I wanted it to feel competitive, not just a basic reaction test.
I’m thinking about adding some simple sharing stuff, maybe challenge links or something around streaks. Still experimenting though.
If you’ve seen anything work really well for growth in games like this, I’m all ears.