PixelAid is a pixel-art cleanup and export tool for artists, game developers, and solo creators who want to turn rough, inconsistent, or AI-generated “pixel-looking” images into real, engine-ready pixel art. It is designed for the practical parts of pixel-art production: cleaning up sprites, icons, tiles, character sheets, concept art, and other game assets so they are easier to use in real projects. Use PixelAid the way you want. It's open source and FREE!
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Maker
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I've seen a lot of "pixel" art in my feeds lately. Not hating on AI image gen, but what it's making for you isn't real pixel art. And when it comes down to it, those assets are extremely difficult to use in a game.
Some workarounds exist - you can try a different pixel art-specific LLM, or throw MORE AI at the problem and have your vibecoded game figure it out. But the problems exist: assets are large in size and resolution, there are fake or misaligned grids, the art isn't pixel-perfect, AI gen models use tens of thousands of color values, inconsistent animation pivots, and the list goes on.
PixelAid tries to fix these problems and more. It's an early release version, I want to keep improving it so please feel free to tell me what else you'd like to see or an edge case it can't yet solve.