Launched this week
You use Figma for all your design work. Then a project needs pixel art: a Gather Town map, a game asset, sprites, or just any other kind. Your components, design system, design assets: all stranded. Aseprite can't import them. You either trace every node by hand for days, or start over in a new tool. Figma has no answer. It is built for smooth edges, not pixel grid boundaries. Or is it? Vector Pixel Art changes this. Design as usual. Choose Grid Size. Convert. Pixel art in seconds.
Vector Pixel Art Reviews
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Thank you,@saumya_dabas1really glad the editable-paths-within-design-system part is landing, that's the core bet: stay in Figma's native format, don't flatten to a bitmap and lose the ability to keep editing.
Live Preview before it counts against quota is a smart ask; trial-and-error shouldn't cost you conversions, especially on the free tier where every vector counts. No ETA yet, but this is a real one, not a someday-maybe; noting it down.
Good to hear "fewer manual steps than AI" too; that's exactly the workflow difference I'm betting on. What kind of files are you converting most: icon sets or bigger scenes?