Pic-Asso is a social hide-and-seek game played inside images. Players hide a silhouette in a photo, then others try to find it before time runs out. You can create clever hides, challenge random players, collect likes, climb leaderboards, unlock galleries, and play quick live matches. It mixes puzzle solving, creativity, and competition in short mobile sessions.
Hi everyone!
I built Pic-Asso because I wanted a mobile game that felt quick, social, and creative without being just another endless tapper. The idea started from a simple question: what if hide-and-seek could happen inside photos?
In Pic-Asso, one player hides a silhouette inside an image, and others try to find it before time runs out. The fun comes from being creative with your hide, spotting clever placements, liking great hides, unlocking new gallery packs, and climbing the leaderboards.
The game has grown from a simple hide/find loop into something more social, with daily rewards, likes, live matches, friend invites, and user-created challenges.
I’d love feedback on the gameplay loop, onboarding, and what features would make you want to keep coming back.
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How do you keep matches fair when someone could just spam-click random spots without actually looking? Curious if there's a penalty system or detection for that kind of lazy play.
@mesuteyiktgx4 The "opponents" (who are looking for you) only gets 2 taps each round and 30 seconds to find you, so I think it is quite well balanced now but time will tell :)
Any Command
How do you keep matches fair when someone could just spam-click random spots without actually looking? Curious if there's a penalty system or detection for that kind of lazy play.
Any Command
@mesuteyiktgx4 The "opponents" (who are looking for you) only gets 2 taps each round and 30 seconds to find you, so I think it is quite well balanced now but time will tell :)