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PerfLint

PerfLint

A senior tech lead, inside your Unity Editor.

3 followers

One scan finds what's slowing, bloating, or breaking your Unity project — performance, assets, migration, project settings. Detection is a deterministic rule engine, not an LLM guessing: same findings every run, offline, zero tokens. Autopilot ranks them by evidence and applies only what it's sure of, never anything that changes how your game plays. Static scan plus Play Mode profiling. Run it in the editor, from the CLI, or hand it to your AI agent over MCP. Local-first, zero telemetry.

PerfLint makers

Here are the founders, developers, designers and product people who worked on PerfLint