Hi Product Hunt 👋
I'm Maurício, a solo developer in Portugal. Pantheon started as a fantasy novel I wrote — The Man Who Sold the World — and turned into the card game I'd been describing to myself while writing it.
The idea: a strategy card battler drawn from ten real mythologies. Greek, Norse, Egyptian, Japanese, Celtic, Hindu, Aztec, Abrahamic, Buddhist, and the Orixás of the Afro-Brazilian diaspora, a pantheon I'd never seen in a game. Each has its own art direction and its own way of winning.
How it plays: six turns, three locations. Both players commit cards face-down and reveal at the same time; you take two of the three and you win. Two minutes to learn, considerably longer to stop thinking about.
There's also a story mode, with seventeen illustrated chapters from the novel, narrated by a Duke of Hell with a very long memory for debts.
You can play it right now in your browser, no install or signup: https://thepantheonwar.com
On iOS: https://apps.apple.com/app/id679...
All artwork is AI-generated for now. Free to play.
Seems like a lot of work went into the game, a bit of feedback. I'd shorten the tutorial or make it more engaging. I think it was like 16 cards of text describing how to play. Honestly I got bored after the 1st and clicked through the rest then got to the game and didn't know how to play hahaha
I think a typical (better) way to teach a game is get the player playing asap and then introduce more complex features as they start. I can't remember the book but Mario was given as an example, they never instruct you how to play you just figure it out because the first level is so easy and then progressively gets harder.
But awesome work, this definitely looks very detailed and well done! I'm not really the type of person that would play a game like this so take all the above feedback with that in mind.
Stress Less
Seems like a lot of work went into the game, a bit of feedback. I'd shorten the tutorial or make it more engaging. I think it was like 16 cards of text describing how to play. Honestly I got bored after the 1st and clicked through the rest then got to the game and didn't know how to play hahaha
I think a typical (better) way to teach a game is get the player playing asap and then introduce more complex features as they start. I can't remember the book but Mario was given as an example, they never instruct you how to play you just figure it out because the first level is so easy and then progressively gets harder.
But awesome work, this definitely looks very detailed and well done! I'm not really the type of person that would play a game like this so take all the above feedback with that in mind.