Pack And Run is a fast delivery puzzle roguelie were every pacage is a isk and packing is the combat system. Read the order, scan your inventory, and choose th exact objects that satisfy every requirement. Watch the sale in grams, manage remaiingsock, and decide bfore the clockrunsout. A wrong item, missed constraint, or an overweight parcel ends therun imediately. Escalating routes add constraints and time pressur. One-hand puzzle runs, restocks, modifiers, offlne play, and score chasing.
Hy Product Hunt
I' Gastón (indie Adroid, Mendoza, Argentina). Pack And Run started as a weird question: what if a delivery game treated packing like combat weight, tags, fragility, stock, and the clock as you HP bar?
You don't swipe enemies; you assemble the right parcel under rules. One wrong object or an overweight bag and the run is over. Survive long enough and restock drops + modifiers let you build a loadout for the next stretch of the oute.
It's designed for one-hand play, works offline, an leans into short, tense puzzle runs. I'd love feedback from hunters who like roguelites o logic under pressure.
Play Store: https://play.google.com/store/ap...
Thanks for hunting.
Cayodis