@UXAndrew Great question... the key challenges are how to address (a) how similar vs. different do you go for young people, and (b) balancing simplicity / functional vs. engagement.
On (a) - we tried to never forget that when we were 12 years old, there was only one thing in the world we wanted - and that way to be 16 :) so treat young people like you would adults
On (b) - think the jury is still out... but so far, we have always leaned towards keeping it simple and usable, on the premise it's much easier to build engagement off something that just works (rather than make something that feels super engaging - but is hard to do the simple stuff)... pls excuse the crude simplification!
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@alickvarma Interesting answer!
I'm a universal design specialist and I have also worked with creating apps for families that had members as young as 10 and as old as 90+.
I understand the challenge this type of interface creates...on the one hand it can't be too boring or you'll alienate a lot of your audience and on the other hand you can't be too "new" or you'll alienate another.
There is a good acronym: MAYA = Most Advanced Yet Acceptable
There are also five principles of universal design that could help you create a better interface:
1-- Flexibility
2-- Perceptible Information
3--Simple & Intuitive (which means that your interface can be learned quickly, not that it has some inherent "simpleness" quality, which is nonsense)
4-- Tolerance for error (especially important in financial applications)
5-- Equitable use (which is likely too complicated to explain in this setting)
I would be glad to talk to you more about this stuff. Feel free to hit me up offline.
I love products like this. It's a basic and simple concept, but what I really like is the positive vibe and the fact that kids are learning about money. (plus this can work in any country so very scalable)
hi guys... thanks for up votes :)
as bram said - we initially focused on keeping it very simple - we wanted osper to be the no hassle alternative to parents giving children cash or bank account as we think once you are up and running.. you are learning by doing.
super interested in ideas people have about what we would focus on next... our principles our young people first, alway make it about real money, and keep it simple.
all thoughts welcome.
@olofster
Huge Osper fan. Totally the way allowances should work. Feature-wise seems pretty complete for now, wonder what you can do to boost distribution though: Is the main vector kids talking to other kids or parents talking to parents? Wouldn't be surprised if P2P payments between kids is really common and you could make that awesome.
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What challenges have you faced designing UI that must simultaneously appeal to both young adults and adults?
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