OMEGA turns productivity into a living cosmos. Every task you complete, focus session you run, and goal you hit generates Stardust β which builds and evolves your own animated universe. π Real-time cosmic shaders & nebula visuals β± Deep focus timer β Cluster-based task system π― Goal tracking with visible momentum Built solo in Flutter by a 19-year-old developer. One-time purchase, no subscriptions. Available now on iOS.
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Maker
π
Hey Product Hunt! π I'm Juraj, 19 years old, and I built OMEGA solo over the past few months β partly instead of studying for my final exams.
The idea was simple: most productivity apps feel like a chore. I wanted one that actually rewards you visually β so in OMEGA, your tasks don't just disappear into a checked list, they build a real animated universe with cosmic shaders, evolving planets, and a growing cosmos that reflects your actual progress.
No subscription. No dark patterns. One-time purchase, yours forever.
Just launched today on the App Store. Would love your honest feedback β what works, what doesn't, what you'd add. π
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How does the Stardust system actually translate completed tasks into visible universe changes, is it purely cosmetic or does more complex work earn more dramatic visual evolution?
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Maker
@eymenjez0Β Completing a task earns Stardust AND flows energy into that cluster β your life area. Enough energy and it visibly evolves: new orbits, more light. Undo a task and the Stardust gets clawed back, so it stays honest. Depth lives in Focus sessions β you earn per focused minute, with a minimum gate so dabbling earns nothing. Harder work takes longer, so it naturally earns more.
Stardust is also a currency for the shop (cores, skies) β but that's the spend side. The universe evolution itself is always earned, never bought.
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The stardust effect from finishing tasks is oddly satisfying, made me actually want to check things off just to see the nebula grow. Shaders run smooth on my phone too.
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Maker
@zcanns5qΒ This is exactly what I was going for when building it β glad the shaders are running smooth, that was one of the harder parts to get right π v1.1 is going to make it even more satisfying, can't wait for you to see it.
How does the Stardust system actually translate completed tasks into visible universe changes, is it purely cosmetic or does more complex work earn more dramatic visual evolution?
@eymenjez0Β Completing a task earns Stardust AND flows energy into that cluster β your life area. Enough energy and it visibly evolves: new orbits, more light. Undo a task and the Stardust gets clawed back, so it stays honest. Depth lives in Focus sessions β you earn per focused minute, with a minimum gate so dabbling earns nothing. Harder work takes longer, so it naturally earns more.
Stardust is also a currency for the shop (cores, skies) β but that's the spend side. The universe evolution itself is always earned, never bought.
The stardust effect from finishing tasks is oddly satisfying, made me actually want to check things off just to see the nebula grow. Shaders run smooth on my phone too.
@zcanns5qΒ This is exactly what I was going for when building it β glad the shaders are running smooth, that was one of the harder parts to get right π v1.1 is going to make it even more satisfying, can't wait for you to see it.